This classic house mod gets the Special Edition treatment thanks to mod author noyjr. By Talha Bin Rizwan Updated Jan 14, 2021.
Hope you can help, since I really would like to use DynDOLOD. 15 Best House Mods In Skyrim Special Edition, Ranked.
So I'm at a loss for how to resolve the issue. For SE users, the refits must be converted to SE format using NIF Optimizer. Using armor refits for SAM is highly recommended. It's mainly intended to add SAM morphing features to SE, but a version for Oldrim is also provided. I tryed updating the mods in question, but to no avail. This is a RaceMenu plugin that adds SAM morphs without using any of SAM 's scripts. Turning of both "Majestic Mountains" and the "Unofficial Skyrm Patch" (as did turing of all four), changed the message to:Ĭan not copy HighHrothgarEntrance (in Tamriel " Skyrim" at 12,-9) from Skyrim.esm into DynDOLOD.esm Turning of "Majestic Mountains" changed the errormessage to:Ĭan not copy HighHrothgarEntrance (in Tamriel " Skyrim" at 12,-9) from Unofficial Skyrim Special Eddition Patch.esp into DynDOLOD.esm Turning of "Lanterns" and "Way Shrines" made no difference. The Elder Scrolls V: Skyrim (Special Edition) The Special Edition includes the critically acclaimed game and add-ons with all-new features like remastered art and effects, volumetric god rays, dynamic depth of field, screen-space reflections, and more.
I did however pinpoint the four mods that affected the cell: I have tryed looking up the Cell in SSEedit, but found no errors there. I've read on and in several posts on this forum, that it might be caursed by a mod that overwrites the cell, and perhaps has a bad link. None the less, here goes.īeen trying to use DynDOLOD (via MO2) for the first time, and I keep running into this issue:Ĭan not copy HighHrothgarEntrance (in Tamriel " Skyrim" at 12,-9) from MajesticMountains_Landscape.esp into DynDOLOD.esm so my problem might be easily solved by someone more experienced. I'm a fairly noob at modding, and doing my best despite limited knowledge/understanding of the finer details. PS: I tried the mod as a standalone in a copied Skyrim MO2 profile and it seems to work. +Font Overhaul - Natural Typefaces for Skyrim - FONTS +Immersive HUD - iHUD Special Edition - German for building a better character in Skyrim, and that means adding RaceMenu to the load order. My Interface modlist looks like that (from modlist.txt, so inverse): Sculpt Menu Support Skyrim Special Edition Version. Tutorial Below:The Mod causing this bug, is the new version of Racemenu. The Modlist shows no evidence of something overwriting Race Menu. Lets check how to fix The Elder Scrolls V: Skyrim Special Edition errors but. Now Race Menu sadly has no german version but I really don't know if other mods could influence something like that. It was especially easy to recognize in the "all sliders" panel. However, when I wanted to create my first character, I noticed that some sliders didn't seem to work while the next slider had the functionality of the preceeding one and so on. I recently (june) finished setting up Skyrim with the current STEP guide in german and I am pretty happy with the result.